#include "pinetree.h"

void PineTree::OnCollision(CObject *collisionObject)
{
}

void PineTree::OnPrepare() 
{	
}

void PineTree::Load()
{
	// load model
	CMD2Model::Load("..\\..\\res\\models\\pinetree\\tree.md2", "..\\..\\res\\models\\tree\\pinetree.pcx");
}